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Developing with DOTS - Custom Tools, Voxel Physics and Massive Worlds in Dawn Apart

Unity via YouTube

Overview

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Explore advanced game development techniques in this comprehensive Unity livestream featuring developers Tony and Thilo from Dawn Apart's Industrial Technology and Witchcraft team alongside Unity's Laurent. Dive deep into Data-Oriented Technology Stack (DOTS) development through practical examples from the upcoming game Dawn Apart. Learn how to construct conveyor belt systems and create custom editor tools, implement voxel-based materials and destruction mechanics, develop terraforming systems, and build massive game worlds using Entity Component System (ECS) architecture. Discover the technical challenges and solutions behind creating complex voxel physics systems and understand how DOTS enables scalable game development for large-scale environments. Access additional resources including voxel engine development logs, Unity ECS tutorials, pathfinding techniques for large voxel worlds, and brick mapping implementations to further your understanding of these advanced game development concepts.

Syllabus

Developing with DOTS - Custom Tools, Voxel Physics & Massive Worlds in Dawn Apart

Taught by

Unity

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