Create a Stylized Wolverine with Retractable Claws using CC5 and ActorMIXER - Blender HD Workflow
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Overview
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Learn to create a stylized Wolverine character with retractable claws through a comprehensive 14-minute tutorial that demonstrates the integration of Character Creator 5, ActorMIXER, and Blender's HD workflow. Master Peter Alexander's professional character design process as you explore ActorMIXER for initial character setup, utilize the proportion editor for body adjustments, and implement Blender's auto setup for seamless workflow integration. Discover techniques for creating custom assets, exporting between software platforms, and editing facial expressions to bring your character to life. Dive into advanced sculpting methods using SubD level 2 detail passes and learn the intricate process of designing and implementing retractable claws that add dynamic functionality to your character. Follow along with timestamped sections covering each stage of development, from initial concept through final rigging, ensuring your Wolverine character is fully animation-ready for use in iClone, Maya, Unreal Engine, Unity, or other 3D applications. Gain insights into professional character creation pipelines while working with industry-standard tools that connect seamlessly for 3D character generation, animation rigging, asset management, and interactive design workflows.
Syllabus
00:00 Introduction
00:23 ActorMIXER
01:16 Proportion editor
01:33 Blender Auto setup
03:31 Assets creation
08:46 Exporting to CC5
09:22 Editing expressions
10:35 SubD level 2 detail pass
11:47 Retractable claws
13:10 The recap
Taught by
Reallusion