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Learn to create a retro-style arcade racing game from scratch using simple C++ programming techniques. Explore the fundamentals of game development, including track design, car rendering, perspective line positioning, and game mechanics. Discover how basic mathematical concepts and rules can be transformed into an engaging racing experience. Follow along to implement features such as lap times, background scenery, and track creation. Gain insights into game design principles and how to bring a complex game to life using only a command prompt interface.
Syllabus
Intro
Drawing the track
Drawing the car
Perspective
Line Positioning
Track Creation
Speed
Game Design
Track Distance
Lap Times
Background Scenery
Conclusion
Taught by
javidx9