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ZBrush: Tips & Tricks

via LinkedIn Learning

Overview

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Learn tips on how to optimize using ZBrush. Ryan Kittleson explains how to use 3D form modes, hot keys, custom layouts, grids, stamp brushes, and more.

Syllabus

Introduction
  • Welcome
  • Using the exercise files
May (2016)
  • The 3 different modes of making 3D forms in ZBrush
  • Setting up a default project
June (2016)
  • Making a custom grid
  • Customizing the interface
  • Making a stamp brush
  • Amplifying detail with morph targets
July (2016)
  • Setting preferences for recording movies
  • Automating thickness extrusion with a macro
  • Adding thickness to a model with subdivision levels
  • Decimating the inside of a model for 3D printing
August (2016)
  • Growing or shrinking a selection with hotkeys
  • Making a macro to expand or contract masks
  • Making Macros to toggle Anti-aliasing
  • Making a custom “ledge” brush
  • Giving the move brush a sharp point
September (2016)
  • Making a Whittled Wood look
  • Selecting more precisely with Magnifying Glass
  • Making a custom Paint Brush
  • Saving masks for later use
October (2016)
  • Saving masks with layers
  • Scaling models without ruining details
  • Editing UVs in Zbrush
  • Turning a model into a bas-relief sculpture
November (2016)
  • Projecting texture without projecting shape
  • Making a wireframe model
  • Deleting masked and hidden polygons with a hotkey
  • Splitting up a model that is too big for a 3D printer
  • Deleting Polygons from a model with subdivision levels
  • Making a filigree pattern
December (2016)
  • Making a model subdivide like other software
  • Subdividing a model without losing volume
  • Smoothing a model's open edges
  • Masking a model's open edges
January (2017)
  • Creating a custom alpha within ZBrush
  • Making a tiling track brush
  • Making subtool names unique
  • Smoothing an entire model at once
  • Inflating and deflating an entire model at once
February (2017)
  • Storing camera views with a timeline
  • Deleting tools from the tool palette
  • Simulating a pottery wheel
  • Making folds on low-poly clothing
March (2017)
  • Scaling tips
  • Engraving text around the inside of a ring
  • Working with dynamic brush scale
  • Adjusting viewport brightness and contrast
April (2017)
  • Creating new objects with morph targets
  • Keeping polygroups when decimating
  • Locking an object to the surface of another object
  • Making cracked and peeling paint
May (2017)
  • Making a shirt with a collar
  • Modular character design in ZBrush
  • Using the bump viewer material
  • Examine silhouette with a flat material
June (2017)
  • Setting the camera to a more natural view angle
  • Using some hidden secret settings
  • Switching between clay, polypaint, and textured views
  • Making an insert mesh brush for primitives
July (2017)
  • Closing complex holes
  • Saving custom colors with the system palette
  • Fixing scale problems in zbrush
August (2017)
  • Keeping texture maps from flipping
  • Customizing viewport navigation controls
  • Using the adjust plugin
  • ZSceneManager plugin
  • Sculpting a tree branch
September (2017)
  • Making mountain ranges with a custom brush
  • Making parts of a model transparent
  • Making a macro run automatically on startup
  • Editing macros
October (2017)
  • Adding a background image
  • Using sensitive slider mode
  • Adding noise to a brush
  • Simplifying the Transpose Line and Gizmo modes
  • Turning 2D clip art into 3D
  • Making cartoony eyes for 3D printing
November (2017)
  • Cutting up a model for printing in parts
  • Cutting a model with keying
  • Making a model hollow for 3D printing
December (2017)
  • Importing UV maps
  • Automatically generating polygroups
  • Organizing subtools
January (2018)
  • When ZBrush stamps out copies of your model
  • Advanced scale management
February (2018)
  • Sending render layers to Photoshop
  • 2D painting with QuickSketch
  • Creating ring sizes
March (2018)
  • Painting materials
  • Recording a history time-lapse video
  • Quickly moving objects around
  • Appending custom primitives
April (2018)
  • Using live Booleans with solo and transparent modes
  • Restoring pressure sensitivity
  • Decimating flat surfaces
  • Picking colors
  • Repeating a stroke
May (2018)
  • Making a fillet
  • Making precise hard-surface corners
  • Advanced polygrouping tips
  • Opening reference images in the viewport
June (2018)
  • Subdividing only part of a model
  • Making a toon outline
  • Constraining the proportions of masks and selections to perfect squares and circles
  • Using PolyGroupIt
July (2018)
  • Smoothing and adjusting curve length
  • Using Merge Undo
  • Using Project Primitive
  • Subdividing without losing masks
August (2018)
  • Controlling dynamic brush size
  • Toggling see-through mode
  • Smoothing the entire model evenly
  • Duplicating with the Gizmo
September (2018)
  • Toggling subtool solo and transparency modes
  • Simplifying color and material fill
  • Remove warning pop-ups
  • Masking with Smart Transpose
October (2018)
  • Painting shadows on teeth
  • Changing the QuickSave location
  • Removing a material from an object
  • Scaling in two axes
  • Using the new Snake Hook brushes
November (2018)
  • Polygrouping by normal
  • Making view presets
  • Avoiding DynaMesh glitches
  • Styling hair
December (2018)
  • Fixing curve snap issues
  • Making a wireframe turntable
  • Continuing towards ZBrush mastery

Taught by

Ryan Kittleson

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