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LinkedIn Learning

Unity: Building VR User Interfaces

via LinkedIn Learning

Overview

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Discover how to work with Unity to create intuitive user interfaces for VR. Learn about the technological and psychological implications of common UX interface elements.

Syllabus

Introduction
  • Understand and master the principles of great UI in VR using Unity
  • What you should know
  • How to use the exercise files
1. Getting Set Up with Oculus
  • Download and install Unity
  • Preparing Unity for Oculus
  • Installing the Oculus SDK
  • Set up the base scene
  • Publishing to the Quest
2. Heads-Up Display
  • VR UI overview
  • Creating a simple canvas
  • To the edge of vision
  • Distance from the eye
  • Occlusion strategy
3. Reticle and Interaction
  • What is a reticle and why do you need it?
  • Creating a simple reticle
  • Reworking the HUD as a logging console
  • Preparing the buttons
  • Adding interaction to the console
  • Customizing the reticle
  • The usefulness of a ray pointer
4. UI for the Whole Body
  • A true UI paradigm shift
  • Setting up a palette
  • Adding buttons to your palette
  • Finishing up laying out the palette
  • Adding visual fidelity functionality
  • Sampling and antialiasing
  • Haptic feedback
5. VR Dialogs
  • Why worry about dialogs?
  • Laying out the dialog
  • Simple head tracking dialog setup
  • Input masking
  • Using an overlay to get attention
  • Animating the overlay
  • Adding animation to the dialog
  • Reworking the dialog to fade in
6. 2D UI in a 3D World
  • Getting around
  • Adding a teleport marker
  • A better occlusion strategy
  • Updating the dialog animation with occlusion
  • Mipmaps and filtering
  • Putting a bow on it
Conclusion
  • Next steps

Taught by

Roger Miller

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