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LinkedIn Learning

Substance Designer for Architectural Visualization

via LinkedIn Learning

Overview

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Learn how to quickly create a variety of commonly-used architectural materials in Allegorithmic Substance Designer for application in design-visualization projects.

Syllabus

Introduction
  • Create photorealistic arch viz materials with Substance Designer
  • What you need to know
1. Creating Acoustic Ceiling Tile (ACT-1)
  • Establishing the tile height
  • Adding surface detail
  • Creating the normal map
  • Adjusting roughness and metalness
  • Adding ambient occlusion
  • Using a height map to add to the normal
  • Challenge: How to test down-facing materials
  • Solution: Changing the sample geometry
2. Creating Vinyl Flooring (LVT-2)
  • Starting the herringbone
  • Creating horizontal rows
  • Creating vertical rows
  • Blending the herringbone rows
  • Randomizing surface slope
  • Adjusting roughness
  • Adding color to the albedo
  • Using noise to modulate metalness
  • Exposing hues in the herringbone
3. Creating Vinyl Flooring (LVT-1)
  • Creating a color base
  • Arranging the herringbone pattern
  • Creating a base material
  • Adjusting roughness
  • Using noise to modulate metalness
  • Normal map and final adjustments
4. Creating Vinyl Flooring (LVT-3)
  • Matching the manufacturer's colors
  • Creating a color base sheet
  • Adding edge darkness
  • Adjusting the size of a fine pattern
  • Using noise to modulate metalness
5. Creating Carpet Tile (CPT-1)
  • Creating the micro-pattern in grayscale
  • Creating the macro-pattern in grayscale
  • Adding color to the macro-pattern
  • Blending the pattern colors
  • Creating the normal map
  • Fine-tuning metalness and roughness
6. Drawing Crazy Pattern Materials (TX-1)
  • Tracing an image in Adobe Illustrator
  • Creating a normal map
  • Generating a roughness map
  • Crafting subtle metallic properties
  • Creating the albedo
  • Setting up a function to swap colors
7. Creating a Cast Concrete Surface
  • Establishing a form tie pattern
  • Creating the form panels
  • Combining the normal map
  • Subtracting small surface bubbles
  • Adjusting the roughness
  • Calibrating the occlusion and metalness
  • Creating the varied albedo

Taught by

Adam Crespi

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