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Maya: Motion Graphics Workflow with MASH

via LinkedIn Learning

Overview

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Learn how to incorporate the powerful MASH procedural animation tools—included with the Maya 2016 Extension 2—into your Maya workflow and build more dynamic motion graphics.

Syllabus

Introduction
  • Welcome
  • What you should know
  • Using the exercise files
1. What Is MASH?
  • What is MASH? What is proceduralism?
2. Overview of Mash Nodes
  • MASH: Waiter node
  • MASH: Distribute node
  • MASH: Repro node
  • MASH: Random node
  • MASH: Noise node
  • MASH: ID node
  • MASH: Color node
  • MASH: Time node
  • MASH: Delay node
  • MASH: Orient node
  • MASH: Curve node
  • MASH: Trails node
  • MASH: Replicator node
  • MASH networks in the Node Editor
  • How to create your first MASH network
3. Controlling MASH with Textures
  • How to control MASH with 2D textures
  • How to control MASH with animated 2D textures
  • How to control MASH with file textures
  • How to control MASH with 3D textures
4. MASH and Particles
  • How to connect MASH to nParticles 01
  • How to connect MASH to nParticles dynamics
  • How to create particle trails with MASH
  • How to control fluids with MASH
5. MASH and Type
  • How to use type with MASH
  • How to use MASH, type, and network blending
6. MASH and Audio
  • How to use the MASH Audio node
  • Create an audio reactive scene with MASH
  • MASH Audio node additional features
7. MASH and Rendering
  • How to set up shaders
  • How to set up render layers
  • How to import renders into After Effects
8. Futuristic HUD Element
  • How to create a futuristic HUD with MASH
  • Finishing a futuristic HUD with MASH
9. MASH Nuts and Bolts
  • How to cache with Alembic files
  • MASH: Reproductions and instances
10. Shot Breakdown
  • Shot breakdown overview
Conclusion
  • Next steps

Taught by

Scott Pagano

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