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LinkedIn Learning

Game Design Foundations: 3 Pitch, Propose, and Practice

via LinkedIn Learning

Overview

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In this course—third installment of the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry.

Syllabus

Introduction
  • Welcome
1. Digging into Your Design
  • Pitching a game
  • The pitch process
  • Proposing a game
  • Documenting your game design
  • Your target audience
  • Exercise: Documenting your game pitch
2. The Market for Games
  • Start making games…now!
  • Taking time and practice
  • Making games as an indie
  • Entering the game industry
  • Exercise: Researching your dream job
Conclusion
  • Next steps

Taught by

Brenda Romero

Reviews

4.9 rating at LinkedIn Learning based on 86 ratings

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