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LinkedIn Learning

Cinema 4D R18 Essential Training: Product Visualization and Design

via LinkedIn Learning

Overview

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Enrich your understanding of how to work with materials and lighting in CINEMA 4D, and see how to incorporate these techniques in your product visualization workflow.

Syllabus

Introduction
  • Welcome
  • What this course is and isn't
  • Using the exercise files
1. Product Visualization
  • What is product visualization?
  • How is C4D used for product visualization?
  • Examples of work
  • Big picture concepts
2. Working with Models
  • Understanding the hierarchy
  • Manipulating models
  • Importing models
  • Working with subdivision surfaces
  • Using splines to alter models
  • How to create a cross-section of a model
3. Materials and Textures
  • What are materials and textures?
  • Creating and applying materials
  • Bumpy materials
  • Luminous materials
  • Reflective materials
  • Refractive materials
  • Applying materials with alpha channels
  • Modifying existing materials
4. Rendering Basics
  • What is rendering?
  • Basic render settings
  • Which renderer should I use?
  • Differences between standard and physical
5. Working with Cameras
  • Adding a camera
  • Changing camera settings
  • Adding depth of field
6. Lighting Environments and Global Illumination
  • Product shot lighting concepts
  • Creating a simple photographic studio
  • Adding lighting to the photographic studio
  • What is Global Illumination?
  • Global Illumination settings
  • Lighting with HDRIs
  • Polygonal lighting
  • Using ambient occlusion
  • GI and AO tips and tricks
7. Setting Up Multipass Renders and Takes
  • What is multipass rendering?
  • Setting up multipass renders
  • Creating mattes to isolate objects
  • Creating takes and using overrides
  • Render takes using tokens
8. Adding Finishing Touches
  • Compositing mutipass renders
  • Color correction using mattes
  • Adding finishing touches and exporting
9. Challenge
  • Challenge overview
  • Solution: Camera, materials, and lights
  • Solution: Takes, settings, and output
  • Solution: Compositing
Conclusion
  • Next steps

Taught by

Andy Needham

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