Overview
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Turn your love of video games into a career. Learn about concepts and skills you'll need to master to build and finance your own game or find a job in the game industry.
Syllabus
Introduction
- Welcome
- A brief history of video games
- The studio model
- Phases of game development
- Developers and publishers
- The game designer role
- The level designer role
- Level design skills
- Game programming roles
- Game programming skills
- Game artist roles
- Game artist skills
- Game audio roles
- Game audio skills
- Game theory
- The concept of fun
- Define your player
- Platform and distribution model
- Choose a game engine
- Indie game development
- Start a game studio
- Funding options for games
- Next steps for designers
- Next steps for artists
- Next steps for programmers
- Next steps for audio engineers
Taught by
Christian Bradley
Reviews
5.0 rating, based on 1 Class Central review
4.6 rating at LinkedIn Learning based on 325 ratings
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This course sounds inspiring on the surface, but honestly? The game market is cooked right now, and this course doesn’t really acknowledge that reality. Most of the advice feels generic and overly optimistic, pushing the idea that “passion + hard work = success,” while ignoring the passion tax that dominates the industry. Studios massively underpay, overwork, and oversaturate roles because they know people love games and will tolerate worse conditions just to stay in the field.