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An introduction to programming using Scratch, a visual programming language via which aspiring programmers can write code by dragging and dropping graphical blocks (that resemble puzzle pieces) instead of typing out text. Used at the start of Harvard College’s introductory course in computer science, CS50, Scratch was designed at MIT’s Media Lab, empowering students with no prior programming experience to design their own animations, games, interactive art, and stories. Using Scratch, this course introduces students to fundamentals of programming, found not only in Scratch itself but in traditional text-based languages (like Java and Python) as well. Topics include: functions, which are instructions that perform tasks; return values, which are results that functions provide; conditions, via which programs can decide whether or not to perform some action; loops, via which programs can take action again and again; variables, via which programs can remember information; and more. Ultimately, this course prepares students for subsequent courses in programming.
Syllabus
- Sprites
- Functions
- Events
- Values
- Conditions
- Loops
- Variables
- Abstraction
- Building from Scratch
Taught by
Brian Yu and David J. Malan
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Reviews
5.0 rating, based on 1 Class Central review
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Harvard’s CS50’s Introduction to Programming with Scratch is a masterclass in making computer science approachable. Delivered by the charismatic David J. Malan, the course strips away the intimidation of complex syntax, focusing instead on the logical foundations of coding through a visual, drag-and-drop interface.
It is exceptionally well-structured, transitioning from basic loops to sophisticated event-driven programming. While designed for beginners, the rigor ensures students grasp "computational thinking" rather than just playing with blocks. It’s an engaging, high-production-value entry point that builds the confidence necessary to tackle text-based languages like Python or C later on. Highly recommended!