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Coursera

Game Development Patterns with Godot 4

Packt via Coursera

Overview

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In this course, you will master essential object-oriented programming techniques using Godot 4, focusing on building resilient and scalable game systems. You will learn to implement design patterns that are widely used in the game development industry, ensuring your game systems are both adaptable and maintainable. The course is designed to help you apply industry-standard design patterns to solve common game development challenges, with a strong emphasis on real-world applications. By the end, you’ll be able to implement these patterns and create robust game architectures using Godot's tools and features. What sets this course apart is its step-by-step implementation approach. Each design pattern is introduced with a real-world project that allows you to apply what you’ve learned in a concrete context. You’ll explore when and why to use each pattern, reinforcing both the theory and practical skills you need to tackle real development challenges. This course is ideal for game developers, designers, and technical artists with experience in Godot and GDScript. A basic understanding of programming concepts and Godot's node system is necessary for the most effective learning experience.

Syllabus

  • Understanding Object-Oriented Design
    • In this section, we explore object-oriented design principles and their application in game development, focusing on structuring logic and creating scalable game systems using OOP patterns.
  • Learning the Four Fundamental Pillars
    • In this section, we explore abstraction, encapsulation, inheritance, and polymorphism to design scalable OOP systems with controlled access and behavior extension.
  • Creating SOLID Design Solutions
    • In this section, we explore the SOLID principles, focusing on SRP, OCP, and LSP, to enhance code maintainability, scalability, and adaptability in game development.
  • Favoring Composition Over Inheritance
    • In this section, we explore composition over inheritance, emphasizing reusable components and modular architecture for flexible, maintainable software design in game development.
  • Maintaining Global States with the Singleton Pattern
    • In this section, we explore the Singleton pattern in Godot for maintaining global states, focusing on persistent data like scores and background music across scenes using Autoload nodes.
  • Decoupling Objects with the Observer Pattern
    • In this section, we explore the Observer pattern to decouple objects in Godot, focusing on use cases and implementation with signals.
  • Spawning Game Objects with the Factory Pattern
    • In this section, we cover the Factory pattern and Spawner class implementation in Godot for efficient game object spawning.
  • Changing Object Behavior with the State Pattern
    • In this section, we explore the State pattern for dynamic object behavior and implement FSMs using Godot's AnimationTree for scalable game logic and state transitions.
  • Designing Actors with the Command Pattern
    • In this section, we explore the Command pattern for managing game actions, enabling complex actor behaviors and input mapping in Godot Engine with practical applications like undo/redo systems.
  • Implementing AI with the Strategy Pattern
    • In this section, we explore implementing the Strategy pattern for AI behavior, emphasizing decoupled algorithms and runtime adaptability in game development.
  • Creating a Power-Up System with the Decorator Pattern
    • In this section, we explore the Decorator pattern for dynamic behavior modification in game development, emphasizing composition over inheritance for flexible and maintainable code.
  • Cross-Fading Transitions with the Service Locator Pattern
    • In this section, we explore the Service Locator pattern for managing game audio, focusing on cross-fading transitions and avoiding redundant code in real-world scenarios.
  • Improving Game Feel with the Event Queue Pattern
    • In this section, we explore the Event Queue pattern to implement input buffering, enhancing game feel through forgiving design and improving player engagement with flexible mechanics.

Taught by

Packt - Course Instructors

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