Delve into clean coding practices for structs and enums in Rust. Understand how to design single responsibility structs, utilize encapsulation, manage constructors, and implement traits, as well as default implementations in traits.
Overview
Syllabus
- Unit 1: Embracing the Single Responsibility Principle in Rust
- Refactoring for Single Responsibility Principle in Rust
- Applying the Single Responsibility Principle in Rust
- Refactoring for Single Responsibility Principle in Rust
- Unit 2: Encapsulation in Rust: Strengthening Code with Privacy and Modules
- Enhancing Encapsulation with Structs and Methods in Rust
- Encapsulation and Design Refinement in Rust
- Encapsulation and Book Management in Rust
- Unit 3: Associated Functions and Struct Initialization in Rust: Crafting Clean, Maintainable Code
- Simplifying Object Initialization in Rust
- Associated Functions in Rust for Improved Struct Initialization
- Applying the Builder Pattern for Flexible Object Construction
- Unit 4: Leveraging Rust Traits for Clean and Efficient Code Design
- Implementing Traits for Code Reuse in Banking Application
- Composition over Inheritance in a Game Character System
- Implementing Traits for Data Formatting in Rust
- Unit 5: Implementing Traits and Polymorphism in Rust for Clean and Adaptable Code
- Refine Method Implementations in Rust with Traits and Structs
- Refactor Data Formatting with Traits in Rust