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Discover free learning experiences by Unity experts to take your real-time 3D skills to the next level.
Program game prototypes from scratch in C# with Unity, building player control, basic gameplay, sound and effects, gameplay mechanics, and user interfaces.
Deliver game assets on demand: create and group addressable assets, build AssetBundles, load and instantiate them at runtime, and simulate remote content with local hosting.
Create and modify simple in-game animations with Unity's 3D animation systems: work with animation assets, the Animator, and basic C# animation scripting.
Take part in free professional development sessions for secondary and post-secondary instructors, school administrators, program managers, and curriculum designers, facilitated by educators.
Create 3D content without ever leaving Unity: model, unwrap UVs, paint textures, and rig characters with UModeler X's Modeling, UV Editor, Painting, and Rigging modes.
Script interactive gameplay in Unity with C#: configure the Input System, Cinemachine cameras, projectiles with colliders and rigidbodies, Text Mesh Pro UI, Mecanim animations, ragdolls, and sound.
Build responsive Unity interfaces with UI Builder, UXML, and USS, adding themes, data binding, and animations, then write C# logic to drive element interactions.
Explore Unity 6 editor updates: navigate ProBuilder's new interface, place and animate objects with Splines, and use the Cameras Overlay, Piercing Menu, and Build Profiles.
Deploy Unity projects to Android XR using OpenXR and build profiles, then build grab-and-throw interactions and a pokeable button with the XR Interaction Toolkit and XR Hands.
Learn Unity fundamentals for industrial visualization: set up projects, navigate the Editor, work with GameObjects and scenes, import and organize assets, and build a virtual showroom.
Explore how character, environment, and lighting artists build high-fidelity visuals in Unity, applying their approaches through creative challenges in the Buried Memories: Serekh demo project.
Build, monetize, and market mobile games, combining technical development skills with strategic approaches to maximize player engagement and revenue.
Build AR face filter apps in Unity using Visual Scripting: overlay textures, animated 3D models and particles on faces, then make an interactive glasses try-on app.
Build AR apps that respond to physical surroundings: recognize a marker image to project an interactive 3D model, and detect flat surfaces to spawn portals.
Apply data-oriented design in Unity DOTS: avoid the pitfalls that block performance and use Entity Component System techniques to squeeze out maximum runtime CPU efficiency.
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