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Have you ever wanted to create a mobile game that performs well on almost any device? What about adding downloadable content (DLC) or having holiday-themed content for your game? This is where the Addressables system can help.
Unity's Addressables system is a dynamic asset management solution that provides your users with only the assets they need, when they need them. It allows you to organize your on-demand assets from inside the Unity Editor while you're developing your game, and its runtime API lets you load and unload assets dynamically while users are playing your game.
By the end of this course, you’ll be able to do the following:
Evaluate the Addressable system's benefits and functionalities in order to determine whether it is appropriate for a project
Create and configure addressable assets in order to build AssetBundles
Manage builds of applications with addressable assets
Load and instantiate addressable assets at runtime
Organize assets using addressable groups
Organize addressable assets using labels
Create and configure a local hosting service in the Unity Editor in order to simulate the delivery and loading of remote content while in Play mode