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This tutorial demonstrates how to model a character head from polygon mesh loops without starting from a base sculpt. It covers facial features and mesh flow from image plane setup through the ears, crown, and neck.
Syllabus
Introduction
Preparation
Why mesh loops are important
Lining up image planes
Blocking the profile of the Face
Blocking the Mouth loop
Blocking the Cheek Loop
Blocking the Eye Loops
Filling out the Cheek Mesh
Adding Eyelid Loops
Adding Lip Loops
Blocking the Nose
Nostrils
Forehead
Optimising mesh around nose and lips
Filling the Jaw
Adding Detail to Upper Lip
Refining the Eyes
Filling in the Crown of Head and Neck
Modeling the Ears
Conclusion
Taught by
Dikko