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Overview
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This tutorial demonstrates modeling a human character without a base sculpt, progressing from scene setup and body forms through facial features, polish, and clothing. It presents a hands-on modeling workflow for Maya users.
Syllabus
Introduction
Scene set up
Modelling the Torso
Blocking The Shoulders + Arms
Modelling the Hips
Modelling the Butt and Legs
Blocking out the Neck
Modelling the Hand
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And we're back
Modelling the Feet
Modelling the Breasts
Modelling the Face
Refining the Face Mesh
Adding Volume to Eyelids
Adding Volume to Lips
Modelling the Scalp
Modelling the Ears
Polish + Clothing Modelling Timelapse
Taught by
Dikko