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Coursera

3DS Max Character Modeling: Build & Refine

EDUCBA via Coursera

Overview

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Master the complete workflow of 3ds Max character modeling by building and refining a detailed Shrek character from reference images to a fully developed head and body structure. This hands-on course guides you through professional character modeling techniques, helping you create clean topology, realistic proportions, and animation-ready geometry. You will begin by setting up and aligning reference images, then construct the foundational geometry for the eyes, nose, lips, and cheeks. As you progress, you will refine facial topology, improve perspective, develop natural neck transitions, and enhance facial expressions through strategic edge flow and facial cuts. In the final module, you will complete advanced facial details, model the ears and hands, and extend your work into the torso and waist while maintaining balanced anatomy and clean geometry. Designed for learners who want to strengthen their 3ds Max character modeling skills, this course provides a structured, project-based approach centred on modeling the expressive Shrek character. Rather than learning isolated techniques, you will apply each concept as part of a complete character-building workflow. By the end of the course, you will be able to set up modeling references, create detailed facial features, refine topology, model key body structures, and produce a well-organized character model ready for further development.

Syllabus

  • Foundations of Character Head Modeling
    • This module introduces the essential groundwork for character modeling in 3ds Max. Learners will explore the importance of reference images, setting up the modeling workspace, and developing the initial structure of the face. Through guided steps, they will learn how to model eyes, noses, lips, and cheeks while maintaining accurate proportions and clean topology for further refinement.
  • Detailing the Face and Expressions
    • This module focuses on adding complexity and refinement to the character’s facial features. Learners will develop advanced topology for the forehead, cheeks, and neck, while also exploring techniques for detailed eye editing, smile formation, and facial cuts. By the end of this module, they will be able to enhance realism and prepare the face for natural expressions and animation readiness.
  • Completing the Head and Body Structure
    • This module advances the character modeling process by completing facial refinements and extending into body structures. Learners will refine detailed facial regions such as the nose, lips, and ears, and progress to setting up body references, torso, hands, and waist modeling. This final stage ensures the character model has realistic anatomy and balanced geometry for further development.

Taught by

EDUCBA

Reviews

5 rating at Coursera based on 15 ratings

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