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Master the complete workflow of 3ds Max character modeling by building and refining a detailed Shrek character from reference images to a fully developed head and body structure. This hands-on course guides you through professional character modeling techniques, helping you create clean topology, realistic proportions, and animation-ready geometry.
You will begin by setting up and aligning reference images, then construct the foundational geometry for the eyes, nose, lips, and cheeks. As you progress, you will refine facial topology, improve perspective, develop natural neck transitions, and enhance facial expressions through strategic edge flow and facial cuts. In the final module, you will complete advanced facial details, model the ears and hands, and extend your work into the torso and waist while maintaining balanced anatomy and clean geometry.
Designed for learners who want to strengthen their 3ds Max character modeling skills, this course provides a structured, project-based approach centred on modeling the expressive Shrek character. Rather than learning isolated techniques, you will apply each concept as part of a complete character-building workflow. By the end of the course, you will be able to set up modeling references, create detailed facial features, refine topology, model key body structures, and produce a well-organized character model ready for further development.