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This follow-along tutorial demonstrates how to sculpt a proportionally accurate male head in Blender. It covers the basic facial structure and progressively adds features such as the eyes, nose, mouth, ears, eyelids, cheekbones, and final details.
Syllabus
- intro
- Setup
- Sculpting start and remesh
- Slicing sides
- Chin
- face
- Jaw
- Neck - mask brush
- eye sockets
- Nose
- Mouth position
- chin shape
- adding eyeballs
- ears
- Eyelids
- nose
- mouth
- cheek bone
- cranium
- adding details
Taught by
Grant Abbitt