Overview
Syllabus
• Blocking out the character 0:21: The tutorial starts by demonstrating how to use Q spheres to block out the basic shape of the monster's head and mouth, adjusting their size and position.
• Creating eye sockets and mouth 1:50: Learn how to use the Inflate brush to create eye sockets and duplicate the head shape to form the lower jaw of the mouth.
• Connecting separate pieces 3:46: The instructor shows how to merge subtools and use the ZModeler's Bridge function to connect the upper and lower parts of the mouth, adding edge loops for more resolution.
• Adding the tongue and teeth 9:53: The video explains how to insert and sculpt a Q sphere into a tongue, bending it into position. It then demonstrates creating teeth using a Q cube and duplicating them, as well as using the Move Topology brush to add asymmetry.
• Sculpting legs and refining the body 16:56: Learn to create simple legs from Q spheres and how to refine the overall body shape.
• Adding details and high resolution 19:51: The tutorial progresses to making the model high-resolution by subdividing and creasing borders. It shows how to create eyes and eyelids, and use brushes like Scribe Standard and Damian Standard for stylized folds and details on the lips.
• Applying skin textures and finalizing the sculpt 29:01: The video demonstrates how to add skin details using various alphas with the Standard brush and how to sculpt simple knees and toes for the legs.
Taught by
Alan Balodi - 3D Tutorials