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Master Windows Internals - Kernel Programming, Debugging & Architecture
Overview
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Dive into a comprehensive 2-hour live session from Unreal Engine headquarters exploring the fundamentals of network multiplayer game development. Learn about the server-client model, replicated Actors, and best practices for creating efficient networked games. Join Technical Writer Michael Prinke as he guides you through key concepts such as server authority, level scripting, teleportation, health replication, weapon instigators, and player controllers. Gain insights into replicating weapons, implementing server-side fire mechanics, and utilizing prediction techniques. Access additional resources including project files and a full transcript to enhance your learning experience.
Syllabus
Introduction
Questions
Server Authority
Level Script
Demo
Teleporter
Authority
Health
Replication
SetWeapon
Instigator
Instigator Example
Replicating Weapons
Server Start Fire
Tick Authority
Replicated Functions
Player Controller
Interface Function
Summary
Prediction
Taught by
Unreal Engine