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Learn how to model clothing for Blender rigged actors using Blender 3D models in this 20-minute tutorial video. Discover the Character Creator-to-Blender pipeline as Peter Alexander demonstrates refining existing assets. Follow along as he guides you through exporting and importing to Blender, adjusting assets, setting up auto-hide-mesh on clothing, adjusting clothing weight maps, and finalizing for export and rendering in Eevee. Gain valuable insights into the Blender Character Pipeline and enhance your 3D character creation skills.
Syllabus
Intro
Exporting to Blender
Importing into Blender
Adjusting Assets
Exporting Assets
Importing Assets
Setting up Auto-Hide-Mesh on Clothing
Adjusting Clothing Weight Maps
Finalizing for Export / Render in Eevee
Taught by
Reallusion