Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Maya 2013 Intermediate Modelling Tutorial - Spitfire

Game Dev Academy via YouTube

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
Learn intermediate box modeling techniques in Maya 2013 by creating a detailed 3D model of a Supermarine Spitfire aircraft through this comprehensive tutorial series. Master essential modeling workflows including setting up reference image planes, creating and positioning base geometry, and utilizing subdivision techniques to build complex aircraft components. Develop proficiency with core Maya tools such as extrude, insert edge loop, and vertex manipulation while constructing the fuselage from a cylinder primitive and shaping it using multiple viewport references. Practice advanced modeling strategies including symmetrical workflow techniques by deleting half the mesh and creating instances, then combining separate components into a unified model. Build detailed aircraft wings through face extrusion methods, learn to add geometric detail using edge loops, and shape complex curved surfaces by working across front, side, and top view perspectives. Refine your model using smoothing techniques with soften edge tools, merge vertices to create seamless geometry, and complete the aircraft by adding finishing details such as the nose cone and propeller components.

Syllabus

Maya 2013 intermediate modelling - Spitfire - 1 - Set up
Maya 2013 intermediate modelling - Spitfire - 2 - Import image planes
Maya 2013 intermediate modelling - Spitfire - 3 - Positioning image planes
Maya 2013 intermediate modelling - Spitfire - 4 - Create and position cylinder for fuselage
Maya 2013 intermediate modelling - Spitfire - 5 - Edit subdivisions for the fuselage cylinder
Maya 2013 intermediate modelling - Spitfire - 6 - Delete half the fuselage and duplicate an instance
Maya 2013 intermediate modelling - Spitfire - 7 - Box model the Spitfire in the side view
Maya 2013 intermediate modelling - Spitfire - 8 - Using insert edge loop to add vertices
Maya 2013 intermediate modelling - Spitfire - 9 - Combine mesh and model the plane in the top view
Maya 2013 intermediate modelling - Spitfire - 10 - Prepare to extrude the front wing
Maya 2013 intermediate modelling - Spitfire - 11 - Use extrude to create faces for the front wing
Maya 2013 intermediate modelling - Spitfire - 12 - Extrude the front wing
Maya 2013 intermediate modelling - Spitfire - 13 - Shape the wing using the front view
Maya 2013 intermediate modelling - Spitfire - 14 - Add vertices to the wing using insert edge loop
Maya 2013 intermediate modelling - Spitfire - 15 - Curve the wing using top view
Maya 2013 intermediate modelling - Spitfire - 16 - Round out the wing
Maya 2013 intermediate modelling - Spitfire - 17 - Prepare to extrude back wing
Maya 2013 intermediate modelling - Spitfire - 18 - Create the faces needed for the back wing
Maya 2013 intermediate modelling - Spitfire - 19 - Extrude the back wing
Maya 2013 intermediate modelling - Spitfire - 20 - Shape the back wing in top view
Maya 2013 intermediate modelling - Spitfire - 21 - Smooth the plane using soften edge
Maya 2013 intermediate modelling - Spitfire - 22 - Merge vertex to combine both sides of the plane
Maya 2013 intermediate modelling - Spitfire - 23 - Create the nose cone
Maya 2013 intermediate modelling - Spitfire - 24 - Create a propeller
Maya 2013 intermediate modelling - Spitfire - 25 - Add propeller to plane and complete mesh
Modeling The SIMPSONS HOUSE in MAYA | Maya 2018 Tutorial

Taught by

Game Dev Academy

Reviews

Start your review of Maya 2013 Intermediate Modelling Tutorial - Spitfire

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.