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Learn Maya 2016 - Complete Beginner Tutorial for 3D Modeling, Texturing, and Rendering

Game Dev Academy via YouTube

Overview

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Master the fundamentals of 3D modeling, texturing, lighting, and rendering through this comprehensive 2 hour and 42 minute beginner tutorial series covering Maya 2016. Learn essential interface navigation including menu sets, shelves, and viewport controls while discovering the three most critical Maya settings for efficient workflow. Develop polygon modeling skills using cubes, spheres, and advanced techniques like box modeling, extrusion, beveling, and vertex manipulation to create complex architectural structures and a complete solar system scene. Explore the Modeling Toolkit and master fundamental transformation tools including move, scale, rotate, and duplication methods. Understand project and scene management, layer organization, object parenting, and hierarchy creation for complex 3D scenes. Dive into material creation and texture application using Hypershade, working with procedural materials, ramp shaders, diffuse maps, and UV mapping techniques including Contour Stretch for proper texture placement and tiling. Practice lighting setup with point lights and spot lights while learning to add atmospheric effects like fog, glow, and lens flare to enhance visual appeal. Complete the workflow by configuring render settings and generating final rendered images, with additional coverage of specialized materials like glass and bump mapping techniques for realistic surface details.

Syllabus

Learn Maya 2016 - Tutorial for Beginners - Introduction
#1 How to create a project in Maya 2016
#2 How to create and save scenes in Maya 2016
#3 Using the Menu sets and Shelves in Maya 2016 - Beginners tutorial
#4 The 3 most important settings in Maya!
#5 Create and resize a cube in Maya 2016
#6 How to move around a scene in Maya 2016
#7 How to move objects in Maya 2016 | The Move tool
#8 Using the Orthographic views in Maya 2016 (4 view)
#9 How to turn on Backface Culling in Maya 2016
#10 Using the Move, Scale and Rotate tools in Maya 2016
#11 How to Duplicate in Maya 2016
#12 Wireframe on shaded & architectural details | Maya 2016
#13 Modeling Toolkit, Using Bevel in Maya 2016
#14 Using the duplicate special tool in Maya 2016
#15 Box Modeling in vertex selection mode in Maya 2016
#16 How to extrude in Maya 2016 | Extrusion modeling tutorial
#17 Using layers in Maya 2016 | Create and hide a layer
#18 Create a Sun using a Sphere in Maya 2016
#19 Make models look smoother using soften edge in Maya 2016
#20 Duplicate the sun to make some planets
#21 Adding a moon and a ring
#22 Parent an object in Maya 2016 | Use parenting to create a hierarchy
#23 Unhide a layer in Maya 2016 and position solar system
#24 How to create a texture in Maya 2016 | Create & apply materials with Hypershade
#25 Create a texture for the Sun | Use incandescence in Maya 2016
#26 Using procedural materials and ramp shaders in Maya 2016
#27 Creating image based textures in Maya 2016 | Using diffuse maps
#28 Assigning textures to specific faces in Maya 2016
#29 Tiling textures in Maya 2016 | How to tile textures
#30 Mapping textures onto faces in Maya 2016 | UV mapping with Contour Stretch
#31 Adding/Creating Lights in Maya 2016 | Point Light
#32 How to render a frame in Maya 2016 | Preview shadows
#33 How to add fog to a spot light in Maya 2016 | Light fog
#34 How to add a glow in Maya 2016
#35 How to create Lens Flare in Maya 2016
#36 Changing the render settings in Maya 2016
#37 Creating a window using bevel and extrude | Maya 2016 Tutorial
#38 How to create Glass in Maya 2016 | Simple glass material / texture
#39 How to duplicate a shading network / texture / material in Maya 2016
#40 How to use bump maps in Maya 2016
Modeling The SIMPSONS HOUSE in MAYA | Maya 2018 Tutorial

Taught by

Game Dev Academy

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