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Maya Tutorial for Beginners - 3D Modeling and Texturing Fundamentals

Game Dev Academy via YouTube

Overview

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Learn essential 3D modeling and texturing skills in this comprehensive beginner tutorial covering Maya's fundamental tools and workflows. Master project setup, auto-save configuration, primitive creation, shape duplication, texture application, camera navigation, hierarchical parenting, lighting techniques, and frame rendering through hands-on practice. Explore both box modeling and extrusion modeling methodologies while building practical projects including room environments, solar systems with planetary hierarchies, and architectural elements like windows with glass materials. Discover material creation using the Hypershade editor, photorealistic texture application with place2dTexture nodes, and advanced lighting setups featuring point lights, spot lights with customizable cone angles, light decay, fog effects, and lens flares. Gain proficiency in render settings optimization, raytracing configuration, transparency materials, bump mapping, and glow effects while learning essential Maya interface elements including the outliner, layers, hotbox, channel box, and various shading modes with backface culling techniques.

Syllabus

How To Get MAYA 2019 & 2020 for FREE
Learn Maya 2015: The basics - 1 -- Creating a project
Learn Maya 2015: The basics - 2 -- Setting up the menus (modelling menu and shelf)
Learn Maya 2015: The basics - 3 -- Setting up auto save, incremental saving and unlimited undos
Learn Maya 2015: The basics - 4 -- Creating and editing a room (polygon cube) using channel box
Learn Maya 2015: The basics - 5 -- Using the virtual camera
Learn Maya 2015: The basics - 6 -- Using the translate tool and orthographic cameras
Learn Maya 2015: The basics - 7 - Hardware shading and backface culling
Learn Maya 2015: The basics - 8 -- The hotbox. Create a stack of crates using duplicate
Learn Maya 2015: The basics - 9 -- Use duplicate special to create a row of pillars
Learn Maya 2015: The basics - 10 -- Increasing subdivisions and manipulating vertices
Learn Maya 2015: The basics - 11 -- Using and hiding Layers
Learn Maya 2015: The basics - 12 -- Create a solar system
Learn Maya 2015: The basics - 13 -- Create a moon and a ring.
Learn Maya 2015: The basics - 14 -- Using the outliner and setting up a hierarchy
Learn Maya 2015: The basics - 15 -- Working with a hierarchy
Learn Maya 2015: The basics - 16 -- Position the planets over the projector
Learn Maya 2015: The basics - 17 -- Create and applying a material (texture) using the Hypershade
Learn Maya 2015: The basics - 18 -- Create a texture for the sun using incandescence
Learn Maya 2015: The basics - 19 -- Create and apply a photorealistic texture
Learn Maya 2015: The basics - 20 -- Using place2dTexture to tile textures and texturing faces
Learn Maya 2015: The basics - 21 -- Rendering a frame
Learn Maya 2015: The basics - 22 -- Adding a point light to the scene & hardware lighting
Learn Maya 2015: The basics - 23 -- Adjusting the attributes for a point light (inc. shadows)
Learn Maya 2015: The basics - 24 -- Add a spot light & change the cone angle and penumbra
Learn Maya 2015: The basics - 25 - Change the colour of a light, adjust decay rate & add light fog
Learn Maya 2015: The basics - 26 -- Adding a glow to the sun
Learn Maya 2015: The basics - 27 -- Add a new point light to the sun
Learn Maya 2015: The basics - 28 -- Adding a lens flare to the sun light
Learn Maya 2015: The basics - 29 -- Adjusting the render settings (resolution & raytracing)
Learn Maya 2015: The basics - 30 -- Use extrude to create a window
Learn Maya 2015: The basics - 31 -- Create a glass material using transparency
Learn Maya 2015: The basics - 32 -- Create a large planet and duplicate a shading network
Learn Maya 2015: The basics - 33 -- Light the planet using a spot light
Learn Maya 2015: The basics - 34 -- Add a glow and a bump map to a material texture
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Game Dev Academy

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