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This improvised tutorial introduces fundamental mathematics for game development, using practical examples related to vectors, trigonometry, transformations, interpolation, derivatives, and frame-rate independence.
Syllabus
- Intro
- Scaling & Ratios
- Vectors & Dot Product
- Trigonometry
- Degrees & Radians
- Cross Product
- Local vs World Space & Transformation
- Lerp
- Derivatives
- Framerate Independence
- Outro
Taught by
Freya Holmér