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Learn EDR Internals: Research & Development From The Masters
Overview
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Embark on a comprehensive 3-hour video tutorial exploring trigonometry for game development. Dive into solutions for assignments on bouncing lasers, mesh surface area calculations, and turret mechanics. Master essential concepts including angles, radians, cosine, sine, and tangent functions. Learn to convert between angles and vectors, calculate angles between vectors, and solve triangles. Apply these skills to practical examples such as implementing camera field of view in Unity. Engage with Q&A sessions and tackle new assignments on regular polygons and adaptive field of view. Gain valuable insights into determinants and their applications in game development.
Syllabus
- Intro
- Asgmt. 4 solution Bouncing laser
- Asgmt. 5 solution Mesh surface area
- Asgmt. 6 solution The turret
- Angles
- Radians
- Cosine & sine
- Tangent
- Angle to vector
- Vector to angle
- Angle between vectors
- Questions
- Solving triangles
- Camera FoV example in unity
- Determinant
Taught by
Freya Holmér