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This course introduces trigonometry through practical game-development examples, covering angles, radians, trigonometric functions, inverse functions, triangle solving, vector relationships, and camera field of view.
Syllabus
- Intro
- Asgmt. 4 solution Bouncing laser
- Asgmt. 5 solution Mesh surface area
- Asgmt. 6 solution The turret
- Angles
- Radians
- Cosine & sine
- Tangent
- Angle to vector
- Vector to angle
- Angle between vectors
- Questions
- Solving triangles
- Camera FoV example in unity
- Determinant
Taught by
Freya Holmér