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This beginner introduction explains core mathematics for aspiring game programmers, including Pythagoras' theorem, vectors, angles, dot products, linear interpolation, and motion. It emphasizes how these concepts relate and when to use them in game development.
Syllabus
Intro
PYTHAGORAS' THEOREM
ANGLES
DOT PRODUCT
LINEAR INTERPOLATION (LERP)
SIMPLE MOTION
Taught by
javidx9