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Vectors and Dot Product - Math for Game Devs Part 1

Freya Holmér via YouTube

Overview

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This course introduces 1D and 2D vectors, normalization, direction, length, distance, and dot products through game-development examples. Assignments apply these concepts to radial triggers, look-at triggers, and space transformations.

Syllabus

- Intro
- Why math?
- 1D vectors
- 2D vectors
- Vector normalization
- Direction to point
- Length
- Distance
- Point along direction
- Radial trigger
- Dot product
- Examples from my game
- Assignments
- Asgmt. 1 Radial trigger
- Asgmt. 2 Look-at trigger
- Asgmt. 3 Space transformation

Taught by

Freya Holmér

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