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This course explains vectors, dot and cross products, spaces, matrices, and transformations between world and local coordinates. Examples and assignments apply these concepts to practical game-development systems such as triggers, lasers, mesh surfaces, and turrets.
Syllabus
- Quick recap
- Dot product recap
- Asgmt. 1 solution Radial trigger
- Asgmt. 2 solution Look-at trigger
- Questions
- Spaces
- Asgmt. 3 solution Space transformation
- World to local
- Matrices
- Cross product
Taught by
Freya Holmér