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Overview
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Discover various techniques for creating realistic waterfalls in video games during this 21-minute conference talk from the Libre Graphics Meeting (LGM) 2025. Drawing inspiration from Pacific Northwest USA waterfalls, the presenter Tom Lechner demonstrates practical approaches using the open-source Godot game engine alongside other free software tools like Blender, Krita, and Gimp. Learn simplified methods to simulate fluid dynamics without requiring complex mathematical knowledge, making waterfall creation accessible for game developers. The presentation offers practical shortcuts and visual techniques to achieve convincing water effects for your gaming projects.
Syllabus
LGM 2025 - Making Waterfalls
Taught by
media.ccc.de