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Explore the intricacies of lerp smoothing in this comprehensive 57-minute conference talk recorded at Guadalindie 2024. Delve into the challenges of framerate dependence, linear motion, and the non-linear behavior of lerp smoothing. Discover techniques for achieving continuity, unraveling recursion, and implementing framerate-independent solutions. Learn about half-life concepts and gain practical insights summarized in a convenient "tldr" section. The talk concludes with a Q&A on the importance of mathematical experimentation and bonus slides covering differential calculus and spring physics, providing a thorough understanding of this complex topic in game development and animation.
Syllabus
Start
How to lerp smooth
The problem of framerate dependence
Linear motion
What is lerp?
The non-linear behavior of lerp smoothing
Finding continuity
Unraveling recursion
Going framerate independent
Half-Life
Summary
tldr the useful part you want to copy/paste
Q: How important is experimenting with math?
Bonus slide: Differential calculus
Bonus slide: Spring physics
Outro
Taught by
Freya Holmér