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MIT OpenCourseWare

Games as Art - Lecture 27

MIT OpenCourseWare via YouTube

Overview

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Explore the artistic dimensions of video games through this 80-minute lecture from MIT's Game Design course. Examine how games have evolved as a sophisticated artistic medium that combines audiovisual, interactive, and performance art traditions. Discover the relationship between game aesthetics and meaning while analyzing connections to various modern art movements. Learn about the theoretical frameworks that position games within broader artistic contexts, including discussions of games as vehicles for social commentary and artistic expression. Investigate specific examples of games that challenge conventional boundaries between entertainment and art, with references to works like Gravitation, Memory Reloaded, and Loved. Gain insights into how game designers can leverage artistic principles to create meaningful interactive experiences that transcend traditional entertainment paradigms.

Syllabus

Lecture 27: Games as Art

Taught by

MIT OpenCourseWare

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