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MIT OpenCourseWare

Fiction and Stories in Games - Lecture 25

MIT OpenCourseWare via YouTube

Overview

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Explore the integration of narrative elements in game design through this 85-minute lecture from MIT's Game Design course. Learn how stories function within games to drive plot development, establish atmospheric settings, and create compelling characters that enhance player engagement. Discover the principles behind using player actions to construct open-ended adventures and understand the strategic implementation of fictional elements in interactive media. Examine the relationship between theme and meaning in game narratives, and analyze how fiction operates within the context of digital games. Gain insights into effective storytelling techniques that complement gameplay mechanics while maintaining player agency and immersion.

Syllabus

Lecture 25: Fiction and Stories in Games

Taught by

MIT OpenCourseWare

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