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This course implements the core functions of a GPU ray tracing pipeline, including ray generation, ray traversal, closest-hit and miss handling, shading, and reflection-ray testing.
Syllabus
- Restructuring our code to behave like the ray tracing pipeline
- PerPixel / RayGen function
- TraceRay function and payloads
- ClosestHit function
- Miss function
- Other shaders in the GPU Ray Tracing pipeline
- Implementing the functions
- Implementing PerPixel
- Changing our TraceRay function
- Implementing ClosestHit
- Shading in our PerPixel function
- Implementing our Miss function
- The result
- Testing our pipeline with a reflection ray
- Ignoring negative hit distances
Taught by
The Cherno