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Explore the fundamentals of ray tracing in this 39-minute video tutorial focused on rendering a sphere. Learn how to create a Renderer class, structure code to function like a pixel/fragment shader, and apply mathematical concepts to render a sphere using ray tracing techniques. Gain insights into C++ implementation, performance optimization, and the potential for GPU acceleration using Vulkan. Follow along with provided source code and join a community of learners in the dedicated Discord channel for support and discussion.
Syllabus
Rendering a Sphere Using Ray Tracing! // Ray Tracing Series
Taught by
The Cherno