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Explore emission and emissive materials in this informative video from The Cherno's Ray Tracing series. Dive into the techniques for generating photo-realistic digital imagery using ray tracing, focusing on performance and optimization in C++. Learn about the math behind ray tracing and its implementation, with plans to transition to GPU-based rendering using Vulkan for improved efficiency. Follow along with the provided source code and join the Discord community for support. Gain valuable insights into leveraging GPU power in software development while creating an efficient renderer.
Syllabus
Emission and Emissive Materials // Ray Tracing series
Taught by
The Cherno