Overview
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This introductory course begins a C++ ray-tracing project, covering setup, basic image rendering, random image generation, render timing, and frame-by-frame rendering. It also outlines the mathematical and performance concepts developed in the broader series.
Syllabus
- What this series is
- What you need to know to follow this series
- Resources I recommend for learning ray tracing
- Setting up the project
- How to render an image
- Generating a random image
- Timing our renders and a note on performance
- Rendering an image every frame
Taught by
The Cherno