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This lesson explains how 3D cameras work and implements a Camera class for a ray-tracing application. It covers caching per-pixel ray directions and updating the project’s codebase.
Syllabus
- How 3D cameras work
- Updating the Walnut git submodule
- The Camera class
- Calculating and caching per-pixel ray directions
- Using the Camera class in our Ray Tracing application
Taught by
The Cherno