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YouTube

Lighting and Shading - Ray Tracing Series

The Cherno via YouTube

Overview

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This lesson implements lighting and shading for a ray-traced sphere, covering floating-point color values, hit coordinates, closest intersections, surface normals, and illumination mathematics.

Syllabus

- Lighting and shading in rendering
- Using floats for colors
- Why use floats instead of ints for colors?
- Finding our sphere hit coordinates
- Closest intersection point
- Using color to visualize numbers
- How lighting and shading works
- Calculating lighting using normal vectors
- Visualizing normals better
- Using math to calculate lighting and shade our sphere

Taught by

The Cherno

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