Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

How Ray Casting and Sphere Intersection Works - Ray Tracing Series

The Cherno via YouTube

Overview

Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This lesson explains the mathematics and implementation of ray casting and sphere intersections in a ray tracer. It visualizes rays, hit points, normals, and lighting, then discusses normalization and optimization.

Syllabus

- Intro
- Setup in Hazel
- Casting rays
- Visualizing ray direction
- Visualizing sphere intersection
- Calculating and visualizing sphere hit coordinates
- Calculating normals
- Lighting
- Visualizing rays and hit points
- Only evaluating one solution
- The effect of normalisation
- To normalize or not to normalise
- Some notes about optimization

Taught by

The Cherno

Reviews

Start your review of How Ray Casting and Sphere Intersection Works - Ray Tracing Series

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.