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Overview
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Explore advanced techniques for high-performance graphics programming on Android devices in this conference talk from Android Dev Summit '19. Dive into the Filament rendering engine's methods for optimizing performance, including CPU cache-friendly programming, multi-threaded job systems, dynamic resolution, and frame skipping. Learn about efficient shader computations using half-floats, leveraging small float formats for textures, and writing SIMD and optimization-friendly C++ code. Presented by Romain Guy and Mathias Agopian, this 20-minute session provides valuable insights for developers seeking to maximize graphics performance on Android platforms.
Syllabus
High performance (graphics) programming (Android Dev Summit '19)
Taught by
Android Developers