Overview
Syllabus
00:00:00 Waiting Loop
00:00:40 Welcome
00:01:56 NAB LV 2025, ZBrush iPad
00:07:48 Today's Topics
00:11:44 Mesh Decal
00:12:09 __ Create Mesh Decal [1], intro
00:13:59 __ Sculpting vs Texture
00:15:30 __ Note - Useful Options to Substance
00:19:59 __ Create Mesh Decal [2] Scale
00:20:36 __ Create Mesh Decal [3] Mask, Lazy Mouse
00:22:50 __ Create Mesh Decal [4] Mask by Region
00:24:10 __ Create Mesh Decal [5] Mask adjusts
00:24:55 __ Create Mesh Decal [6] Deformation
00:25:38 __ Create Mesh Decal [7] Undo History
00:26:11 __ Create Mesh Decal [8] History Brush
00:26:59 __ Create Mesh Decal [9] ZBR, ZTL, History
00:30:31 __ Create Mesh Decal [10] Planar Brush
00:30:52 __ Create Mesh Decal [11] Store Morph Target
00:33:11 __ Create Mesh Decal [12] Negative Inflate
00:33:27 __ Create Mesh Decal [13] MalletFast2 Brush
00:34:24 __ Create Mesh Decal [14] Use Morph Target
00:35:12 __ Create Mesh Decal [15] Mask Project Points
00:35:51 __ Create Mesh Decal [16] Mask, Polypaint
00:36:44 Tip - Clean mask advantages, discussion
00:40:35 Tip -- SculptrisPro, Details, Apply Resolution
00:46:04 Tip -- Selective masking, Fill Region
00:49:30 Q - ZBrush creates Textures and Materials
00:50:45 Q -- Showcasing example in Substance
00:51:30 Q - Fine texture details and mesh density
00:55:30 Q -- Examples, Silhouette counts
00:57:59 Q - bake in Marmoset or Painter
01:00:06 Fire Pit
01:01:40 __ IMM Brush [1] Coal detail, deform
01:03:36 __ Clay Polish
01:04:15 __ IMM Brush [2] Hi-Low Poly, PolyGroup
01:06:58 __ UV Master Unwrap
01:08:24 Housekeeping, ZBrush Live, Edu License
01:12:41 Q - ZBrush Live time zone
01:15:31 __ Polygroups, ZRemesher, Fix Mesh
01:17:37 __ ZRemesher, by Half
01:17:59 Tip - Check Silhouette
01:19:15 __ Floating Geometry fix
01:20:53 __ Project History, Flipped Problem [1]
01:23:26 __ Fix Mesh, Problem [2] solved
01:23:57 __ Decimation Master, Keep UVs, 1k poly
01:26:13 __ Flipped Problem [3] restart, reload
01:28:56 __ Fill Coal elements [1]
01:29:24 __ Base for Instances
01:30:56 __ Insert Mesh Brush, All Polygons
01:31:46 __ Rotate, Tile, Random, shape it
01:34:51 __ Target result, examples, tips
01:35:58 __ Edit the original Mesh, change instance
01:37:53 Wrapping up, team discussion
01:41:15 Thank you and bye
Taught by
Pixologic ZBrush