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00:00:00 Waiting Loop
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Designing Real-Time VFX Assets - Part 3 of 4
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- 1 00:00:00 Waiting Loop
- 2 00:00:40 Welcome
- 3 00:01:56 NAB LV 2025, ZBrush iPad
- 4 00:07:48 Today's Topics
- 5 00:11:44 Mesh Decal
- 6 00:12:09 __ Create Mesh Decal [1], intro
- 7 00:13:59 __ Sculpting vs Texture
- 8 00:15:30 __ Note - Useful Options to Substance
- 9 00:19:59 __ Create Mesh Decal [2] Scale
- 10 00:20:36 __ Create Mesh Decal [3] Mask, Lazy Mouse
- 11 00:22:50 __ Create Mesh Decal [4] Mask by Region
- 12 00:24:10 __ Create Mesh Decal [5] Mask adjusts
- 13 00:24:55 __ Create Mesh Decal [6] Deformation
- 14 00:25:38 __ Create Mesh Decal [7] Undo History
- 15 00:26:11 __ Create Mesh Decal [8] History Brush
- 16 00:26:59 __ Create Mesh Decal [9] ZBR, ZTL, History
- 17 00:30:31 __ Create Mesh Decal [10] Planar Brush
- 18 00:30:52 __ Create Mesh Decal [11] Store Morph Target
- 19 00:33:11 __ Create Mesh Decal [12] Negative Inflate
- 20 00:33:27 __ Create Mesh Decal [13] MalletFast2 Brush
- 21 00:34:24 __ Create Mesh Decal [14] Use Morph Target
- 22 00:35:12 __ Create Mesh Decal [15] Mask Project Points
- 23 00:35:51 __ Create Mesh Decal [16] Mask, Polypaint
- 24 00:36:44 Tip - Clean mask advantages, discussion
- 25 00:40:35 Tip -- SculptrisPro, Details, Apply Resolution
- 26 00:46:04 Tip -- Selective masking, Fill Region
- 27 00:49:30 Q - ZBrush creates Textures and Materials
- 28 00:50:45 Q -- Showcasing example in Substance
- 29 00:51:30 Q - Fine texture details and mesh density
- 30 00:55:30 Q -- Examples, Silhouette counts
- 31 00:57:59 Q - bake in Marmoset or Painter
- 32 01:00:06 Fire Pit
- 33 01:01:40 __ IMM Brush [1] Coal detail, deform
- 34 01:03:36 __ Clay Polish
- 35 01:04:15 __ IMM Brush [2] Hi-Low Poly, PolyGroup
- 36 01:06:58 __ UV Master Unwrap
- 37 01:08:24 Housekeeping, ZBrush Live, Edu License
- 38 01:12:41 Q - ZBrush Live time zone
- 39 01:15:31 __ Polygroups, ZRemesher, Fix Mesh
- 40 01:17:37 __ ZRemesher, by Half
- 41 01:17:59 Tip - Check Silhouette
- 42 01:19:15 __ Floating Geometry fix
- 43 01:20:53 __ Project History, Flipped Problem [1]
- 44 01:23:26 __ Fix Mesh, Problem [2] solved
- 45 01:23:57 __ Decimation Master, Keep UVs, 1k poly
- 46 01:26:13 __ Flipped Problem [3] restart, reload
- 47 01:28:56 __ Fill Coal elements [1]
- 48 01:29:24 __ Base for Instances
- 49 01:30:56 __ Insert Mesh Brush, All Polygons
- 50 01:31:46 __ Rotate, Tile, Random, shape it
- 51 01:34:51 __ Target result, examples, tips
- 52 01:35:58 __ Edit the original Mesh, change instance
- 53 01:37:53 Wrapping up, team discussion
- 54 01:41:15 Thank you and bye