Designing Real-Time VFX Assets - Part 3 of 4

Designing Real-Time VFX Assets - Part 3 of 4

Pixologic ZBrush via YouTube Direct link

01:26:13 __ Flipped Problem [3] restart, reload

46 of 54

46 of 54

01:26:13 __ Flipped Problem [3] restart, reload

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Designing Real-Time VFX Assets - Part 3 of 4

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  1. 1 00:00:00 Waiting Loop
  2. 2 00:00:40 Welcome
  3. 3 00:01:56 NAB LV 2025, ZBrush iPad
  4. 4 00:07:48 Today's Topics
  5. 5 00:11:44 Mesh Decal
  6. 6 00:12:09 __ Create Mesh Decal [1], intro
  7. 7 00:13:59 __ Sculpting vs Texture
  8. 8 00:15:30 __ Note - Useful Options to Substance
  9. 9 00:19:59 __ Create Mesh Decal [2] Scale
  10. 10 00:20:36 __ Create Mesh Decal [3] Mask, Lazy Mouse
  11. 11 00:22:50 __ Create Mesh Decal [4] Mask by Region
  12. 12 00:24:10 __ Create Mesh Decal [5] Mask adjusts
  13. 13 00:24:55 __ Create Mesh Decal [6] Deformation
  14. 14 00:25:38 __ Create Mesh Decal [7] Undo History
  15. 15 00:26:11 __ Create Mesh Decal [8] History Brush
  16. 16 00:26:59 __ Create Mesh Decal [9] ZBR, ZTL, History
  17. 17 00:30:31 __ Create Mesh Decal [10] Planar Brush
  18. 18 00:30:52 __ Create Mesh Decal [11] Store Morph Target
  19. 19 00:33:11 __ Create Mesh Decal [12] Negative Inflate
  20. 20 00:33:27 __ Create Mesh Decal [13] MalletFast2 Brush
  21. 21 00:34:24 __ Create Mesh Decal [14] Use Morph Target
  22. 22 00:35:12 __ Create Mesh Decal [15] Mask Project Points
  23. 23 00:35:51 __ Create Mesh Decal [16] Mask, Polypaint
  24. 24 00:36:44 Tip - Clean mask advantages, discussion
  25. 25 00:40:35 Tip -- SculptrisPro, Details, Apply Resolution
  26. 26 00:46:04 Tip -- Selective masking, Fill Region
  27. 27 00:49:30 Q - ZBrush creates Textures and Materials
  28. 28 00:50:45 Q -- Showcasing example in Substance
  29. 29 00:51:30 Q - Fine texture details and mesh density
  30. 30 00:55:30 Q -- Examples, Silhouette counts
  31. 31 00:57:59 Q - bake in Marmoset or Painter
  32. 32 01:00:06 Fire Pit
  33. 33 01:01:40 __ IMM Brush [1] Coal detail, deform
  34. 34 01:03:36 __ Clay Polish
  35. 35 01:04:15 __ IMM Brush [2] Hi-Low Poly, PolyGroup
  36. 36 01:06:58 __ UV Master Unwrap
  37. 37 01:08:24 Housekeeping, ZBrush Live, Edu License
  38. 38 01:12:41 Q - ZBrush Live time zone
  39. 39 01:15:31 __ Polygroups, ZRemesher, Fix Mesh
  40. 40 01:17:37 __ ZRemesher, by Half
  41. 41 01:17:59 Tip - Check Silhouette
  42. 42 01:19:15 __ Floating Geometry fix
  43. 43 01:20:53 __ Project History, Flipped Problem [1]
  44. 44 01:23:26 __ Fix Mesh, Problem [2] solved
  45. 45 01:23:57 __ Decimation Master, Keep UVs, 1k poly
  46. 46 01:26:13 __ Flipped Problem [3] restart, reload
  47. 47 01:28:56 __ Fill Coal elements [1]
  48. 48 01:29:24 __ Base for Instances
  49. 49 01:30:56 __ Insert Mesh Brush, All Polygons
  50. 50 01:31:46 __ Rotate, Tile, Random, shape it
  51. 51 01:34:51 __ Target result, examples, tips
  52. 52 01:35:58 __ Edit the original Mesh, change instance
  53. 53 01:37:53 Wrapping up, team discussion
  54. 54 01:41:15 Thank you and bye

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