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Learn how to create stylized game assets in this comprehensive tutorial series. Follow along as professional artist Aleksandra Milosevic demonstrates her workflow for creating a parrot and backpack from start to finish. Begin by exploring reference gathering techniques before diving into ZBrush sculpting using free stylized brushes. Transition to Blender for high-poly modeling of the backpack, including a useful technique for adding stitching along curves. Discover time-saving addons and export tips as you progress through UV unwrapping, retopology, and mesh optimization in Blender. Finally, import your models into Substance Painter to tackle stylized texturing, baking, and hand-painting details in 3D Coat. Gain valuable insights into client feedback processes and multi-software workflows used by industry professionals to achieve desired stylized looks.
Syllabus
- References
- Getting started in ZBrush
- Free Stylized Brushes ORB
- Various ZBrush tips
- Starting the Backpack, modeling in Blender High poly
- Adding stitching along a curve Super cool tip
- Free Blender Addon - 1 click export.
- ZBrush Sculpting
Taught by
Stylized Station