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This tutorial explains a complete workflow for creating a realistic 3D character, from initial sculpting and retopology through UVs, texture painting, skin shading, grooming, lighting, rendering, and Photoshop post-processing. It uses ZBrush, Blender, and Substance Painter.
Syllabus
Sculpting in ZBrush -
Retopology in Blender -
Reprojection in ZBrush -
UVs in Blender -
Production Sculpting -
Sculpting Pores -
Texture Painting in Substance Painter -
Final Maps in Painter Base Color, Roughness, Scattering -
Skin Shading in Blender -
AgX -
Groom -
Lighting and Final Render -
Post Processing in Photoshop -
Taught by
FlippedNormals