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Learn the complete workflow for creating a realistic 3D character in this comprehensive 46-minute video tutorial. Master the process from start to finish using Blender, ZBrush, and Substance Painter. Begin with sculpting in ZBrush, then move on to retopology and UV mapping in Blender. Dive into production sculpting, including detailed pore creation. Explore texture painting and map creation in Substance Painter, covering base color, roughness, and scattering. Discover advanced skin shading techniques in Blender, including the use of AgX. Create realistic hair with grooming tools, set up lighting, and produce the final render. Conclude with post-processing techniques in Photoshop to perfect your character. Follow along with time-stamped chapters for easy navigation through each stage of the character creation process.
Syllabus
Sculpting in ZBrush -
Retopology in Blender -
Reprojection in ZBrush -
UVs in Blender -
Production Sculpting -
Sculpting Pores -
Texture Painting in Substance Painter -
Final Maps in Painter Base Color, Roughness, Scattering -
Skin Shading in Blender -
AgX -
Groom -
Lighting and Final Render -
Post Processing in Photoshop -
Taught by
FlippedNormals