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SpongeBob Breakdown

via Outgang

Overview

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Yan Blanco was with us to do a breakdown of his SpongeBob SquarePants fanart. The class lasts for 1 hour and 45 minutes and we cover:

  • Sculpting in Blender vs sculpting in Zbrush.
  • Yan's full Substance Painter approach to texturing characters.
  • UDIMs workflow.
  • Skin shader settings.
  • Rendering with Blender Cycles.
  • Creating tertiary details with procedural noises at render time.
  • Grooming with particles in Blender.
  • Creating a peeling skin effect.

Yan's Youtube page
Yan's Instagram

Syllabus

  • Sculpting in Blender vs sculpting in Zbrush.
  • Yan's full Substance Painter approach to texturing characters.
  • UDIMs workflow.
  • Skin shader settings.
  • Rendering with Blender Cycles.
  • Creating tertiary details with procedural noises at render time.
  • Grooming with particles in Blender.
  • Creating a peeling skin effect.

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