Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Converting ZBrush Sculpts to Character Creator Characters with Headshot 2 - Part 7

Reallusion via YouTube

Overview

Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This tutorial converts an existing ZBrush sculpt into a Character Creator character with Headshot 2. It covers aligning the head to CC topology, attaching and adjusting a body, and refining and texturing the model through ZBrush and Substance Painter workflows.

Syllabus

- Intro
- Headshot Installation
- GoZ Neutral Base for Scale Reference
- Removing Expressions
- Sculpting Lips
- Decimation Master to Reduce Polycount
- Export High Res as FBX
- Importing High Res into Character Creator
- Opening Headshot v2 Mesh
- Headshot 2 Align Points
- Headshot 2 Head Gen AI
- Headshot 2 Refine Mesh
- Headshot 2 Attach to Body & Normal Bake
- Importing Body to Match
- Morph Adjusting Body and Head
- Applying Skin, Teeth, and Eye Textures
- GoZ Body and Head to ZBrush
- Position High Res Head to CC Topology
- Project History Brush
- Project History
- Body Sculpting Resources
- Custom Sculpt GoZ to Character Creator
- Export Character to Substance Painter
- Substance Painter Bake Mesh Maps with UDIMs
- Body Texturing
- Applying Textures to UDIMs
- Exporting Textures from Substance Painter
- Importing Textures into Character Creator
- Changing Lighting with Lightroom
- Morph Adjust Eyeball Placement

Taught by

Reallusion

Reviews

Start your review of Converting ZBrush Sculpts to Character Creator Characters with Headshot 2 - Part 7

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.