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This course demonstrates a workflow for transferring a detailed ZBrush head sculpt and its expressions to a Character Creator body. It also covers baking mesh maps, applying skin materials, and exporting textures through Substance 3D Painter.
Syllabus
- Intro
- GoZ Body to ZBrush
- Morph History Detailed Head to Body
- Project History Polypaint to Body
- Fixing the Head & Body Transition
- GoZ Back & Forth
- GoZ New Body to Character Creator
- Jaw Open for Lips Baking
- Exporting High and Low Body Files
- Substance 3D Painter UDIM Import
- Bake Mesh Maps
- Fill Layer Polypaint Base Layer
- Smart Material Skin Walkthrough
- Export Textures
- Update Textures to Character Creator
Taught by
Michael Pavlovich